=======Asymmetric Bridge======= **Asymmetric Bridge** is a data transfer and caching system for creation of effective studio pipeline. It was originally developed as an inhouse tool of the [[http://a-vfx.ru/en|Asymmetric VFX]] studio and is now developed/maintained by the [[http://rendering.ru|R&D Group]]. =====Software versions===== * Maya: 2009, 2010, 2011, 2012, 2013 * Houdini: 11.1, 12.1 * Softimage: 2010, 2011, 2012, 2013 * 3ds max: 2009, 2010, 2011, 2012, 2013 * Cinema 4D: R13 (in development) * Nuke: 6.x (in development) * Windows: 32/64 bit * Mac OS X: 64 bit (Maya 2010 32 bit) * Linux: 64 bit ===== Import / Export Features ===== === Features List === * **Maya**: * //Import / Export//: Polygon mesh (UV), Polygon mesh animation, NURBS, Transforms, Visibility, Camera * **Softimage**: * //Import / Export//: Polygon mesh (UV), Polygon mesh animation, NURBS, Transforms, Visibility, Camera * **Houdini**: * //Import//: Polygon mesh (UV), Polygon mesh animation, Visibility, Camera (.chan) * **3ds max**: * //Import / Export//: Polygon mesh (UV), Polygon mesh animation, Camera * **Cinema 4D**: * //Import//: Polygon mesh, Polygon mesh animation * **Nuke**: * //Import//: Polygon mesh (UV), Polygon mesh animation, Camera (.chan) === Features Table === Polygon mesh | UV | Polygon mesh animation | NURBS | Transforms | Visibility | Camera Maya I/E I/E I/E I/E I/E I/E I/E Softimage I/E I/E I/E - I/E I/E I/E Houdini I I I - - I I 3ds max I/E I/E I/E - - - I/E Cinema 4D I - I - - - - Nuke I I I - - - I Legend: "I" - Import; "E" - Export; "-" - not implemented; "d" - in development ====== Registration ====== [[en:cerber-protection|Product Registration Manual]] ====== Manual ====== ===== General ===== * Export is based on selection, so you need to select items you want to export ===== Maya ===== ==== Maya Menu Setup ==== Enable **BridgeMenu** plugin to see the menu or add //bridgeImportUI()// and //bridgeExportUI()// function calls to your own menus. ==== Maya Export ==== {{:asymmetric-bridge:bridge_maya_export.png?nolink| Maya export}} ==== Maya Import ==== {{:asymmetric-bridge:bridge_maya_import.png?nolink| Maya import}} ===== Houdini ===== ==== Houdini Shelf Setup ==== Extract scripts to the desired location and create a new shelf item. Use this as an example of //Script// value of a shelf item: import os import sys bridgeToolsPath = os.path.expanduser("/path/to/bridge/houdini/scripts") if bridgeToolsPath not in sys.path: sys.path.append(bridgeToolsPath) # Native Houdini UI import bridgeImportUI bridgeImportUI.BridgeUI() Note that when using native UI you must select import folder without double-clicking, just mark it as selected like this: {{ :asymmetric-bridge:bridge_houdini_native_ui_selection.png?400 | Houdini native UI selection }} If you want to use PyQt UI change import to this: # PyQt UI import bridgeImportQtUI bridgeImportQtUI.BridgeUI() {{ :asymmetric-bridge:bridge_houdini_pyqt.png | Using PyQt UI}} ==== Houdini Import ==== {{:asymmetric-bridge:bridge_houdini_import.png?nolink| houdini import}} ===== Softimage ===== ==== Softimage Export ==== ==== Softimage Import ==== {{:asymmetric-bridge:bridge_xsi_import.png?nolink| softimage import}} ===== 3ds max ===== ==== 3ds max Setup ==== * Install macroscripts and add menu items to the desired location. * Make sure to select Top view before import. ==== 3ds max Import ==== ===== Cinema 4D (in development) ===== ==== Cinema 4D Import ==== ===== Nuke ===== ==== Nuke Import ==== {{:asymmetric-bridge:bridge_nuke.png?nolink| nuke import}}