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en:multiscatter [2017/06/14 11:41]
anvar [MultiScatter creation]
en:multiscatter [2018/03/28 14:52] (current)
anvar [System requirements]
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 ===== System requirements ===== ===== System requirements =====
-3ds Max versions: 2008, 2009, 2010, 2011, 1012, 2013, 2014, 2015, 2016, 2017, 2018 all 32 or 64 bit+3ds Max versions: 2008, 2009, 2010, 2011, 1012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 all 32 or 64 bit
  
 3ds Max Design: all 3ds Max Design: all
  
-If you use V-Ray: V-Ray 1.5 (RC5 - no animated proxy, SP1- SP6), V-Ray 2 SP1, V-Ray 2.2, V-Ray 2.3, V-Ray 2.4, 2.5, 3, 3.5(beta releases and nightly builds should also work)+If you use V-Ray: V-Ray 1.5 (RC5 - no animated proxy, SP1- SP6), V-Ray 2 SP1, V-Ray 2.2, V-Ray 2.3, V-Ray 2.4, 2.5, 3, 3.5, 3.6, 4.x (Next) ​(beta releases and nightly builds should also work)
  
 [[http://​render.otoy.com|Octane]] and [[http://​corona-renderer.com|Corona]] renderers are also supported [[http://​render.otoy.com|Octane]] and [[http://​corona-renderer.com|Corona]] renderers are also supported
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 OS: Windows XP, Windows Vista, Windows 7, 8, 10 all 32 and 64 bit. OS: Windows XP, Windows Vista, Windows 7, 8, 10 all 32 and 64 bit.
  
-**Please note:** 
- 
-User must have local administrator rights with Windows XP to use MultiScatter. 
- 
-on Windows 7 administrator rights needed only during installation 
 ===== Installation ===== ===== Installation =====
 Please make sure you downloaded latest version of the plug-in from our [[http://​forum.rendering.ru/​viewforum.php?​f=16|forum]]. Please make sure you downloaded latest version of the plug-in from our [[http://​forum.rendering.ru/​viewforum.php?​f=16|forum]].
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 MultiScatter does not have any entries in the Registry MultiScatter does not have any entries in the Registry
 ===== Installing for network or distributed rendering ===== ===== Installing for network or distributed rendering =====
-For network rendering just install the same file **MultiScatterFor3dsmax-1.3.x.x.exe**. Installation procedure is the same as for the Workstation,​ but skipping Registration process. **Rendernodes do not require registration.**+For network rendering just install the same file **MultiScatterFor3dsmax-1.xxx.exe**. Installation procedure is the same as for the Workstation,​ but skipping Registration process. **Rendernodes do not require registration.**
  
 Submission for network or distributed rendering should be done from the PC with the registered version of MultiScatter. The rest of render nodes involved in the network or distributed rendering **do not need to be registered** Submission for network or distributed rendering should be done from the PC with the registered version of MultiScatter. The rest of render nodes involved in the network or distributed rendering **do not need to be registered**
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 __manual installation on render nodes:__ __manual installation on render nodes:__
  
-install 1 machine with the **exe** file then copy following files (depending on renderer) ​to other rendernodes ​from that machine carefully:​ +extract files by running installer and pointing into empty folder, ​then copy extracted file to other rendernodes
- +
-\MultiScatterVRay.dlo\\ +
-\MultiScatterMental.dlo\\ +
-\plugins\MultiScatter.dlo\\ +
-\mentalimages\shaders_autoload\mentalray\shaders\MultiScatterMental.dlo\ ​  ​**or** ​ \NVIDIA\shaders_autoload\mentalray\shaders\MultiScatterMental.dlo\\ +
-\mentalimages\shaders_autoload\mentalray\include\MultiScatterMental.mi\ ​  ​**or** ​ \NVIDIA\shaders_autoload\mentalray\include\MultiScatterMental.mi\\ +
 ===== Update ===== ===== Update =====
  
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