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en:citytraffic [2015/04/23 15:29]
anvar
en:citytraffic [2018/01/26 19:03]
anvar [System requirements]
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 Dynamics calculation makes movements over complicated surfaces more realistic, and the artificial intelligent system helps cars to operate independently. Dynamics calculation makes movements over complicated surfaces more realistic, and the artificial intelligent system helps cars to operate independently.
  
-CityTraffic  is an automatic vehicles management system. Therefore, bringing the animation generated by the system to the forefront is not recommended. +CityTraffic  is an automatic traffic management system. Therefore, bringing the animation generated by the system to the forefront is not recommended. 
  
  {{:citytraffic2:00.png?nolink| screenshot}}  {{:citytraffic2:00.png?nolink| screenshot}}
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 If you already use CityTraffic version 1.xx. CityTraffic 2 is essentially a brand new AI system, which differs radically from the one used in versions 1.xx. Besides, the whole road construction and traffic management algorithms have significantly changed. Hence, we have not been able to provide compatibility; thus, scenes created in versions 1.xx cannot be opened correctly in CityTraffic 2.  If you already use CityTraffic version 1.xx. CityTraffic 2 is essentially a brand new AI system, which differs radically from the one used in versions 1.xx. Besides, the whole road construction and traffic management algorithms have significantly changed. Hence, we have not been able to provide compatibility; thus, scenes created in versions 1.xx cannot be opened correctly in CityTraffic 2. 
  
-However, we have retained the possibility to install both CityTraffic 1.xx and CityTraffic 2 on the same version of 3ds Max. This will allow you to continue working on the files created in older versions and to switch to the new version step by step, whenever possible and necessary. The CityTraffic 1.xx license cannot be used for CityTraffic 2, so you will need to request an additional license for CityTraffic 2. All CityTraffic 1.xx users will get the CityTraffic 2 licenses free of charge.+However, we have retained the possibility to install both CityTraffic 1.xx and CityTraffic 2 on the same version of 3ds Max. This will allow you to continue working on the files created in older versions and to switch to the new version step by step, whenever possible and necessary. The CityTraffic 1.xx license file will not work for CityTraffic 2, so you will need to request an additional license for CityTraffic 2. All CityTraffic 1.xx users will get the CityTraffic 2 licenses free of charge.
  
 ====== System requirements ====== ====== System requirements ======
-3ds Max versions: 2009, 2010, 2011, 2012, 2013, 2014, 2015 all 32 or 64 bit +3ds Max versions: 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 all 32 or 64 bit 
  
 3ds Max Design : all  3ds Max Design : all 
  
-OS: Windows XP, Windows Vista, Windows 7, 8 all 32 and 64 bit +OS: Windows XP, Windows Vista, Windows 7, 8, 10 all 32 and 64 bit 
  
 Microsoft Visual C++ 2010 Redistributable Package (probably already installed on your PC) Microsoft Visual C++ 2010 Redistributable Package (probably already installed on your PC)
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 Rendering is available both locally and over network. Rendering is available both locally and over network.
  
-To install the program you need to run the **CityTraffic-x.xxx.exe** with the administrator rights. (In windows 7 right click “run as administrator”) even if you are logged in as admin.+To install the program you need to run the **CityTraffic-x.xxx.exe** with the administrator rights. 
  
  {{:citytraffic2:install.png?nolink| Citytraffic install window}}  {{:citytraffic2:install.png?nolink| Citytraffic install window}}
  
-Don’t forget to quit 3ds max before you start the installation. (please check Task Manager too for any running instances of 3ds max)+Don’t forget to quit 3ds max before you start the installation. (please check Task Manager too for any running instances of 3ds max from all users)
  
  {{:citytraffic2:install_license.png?nolink| CityTraffic license agreement}}  {{:citytraffic2:install_license.png?nolink| CityTraffic license agreement}}
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 You can watch the result here: You can watch the result here:
 +https://www.youtube.com/watch?v=conjlqsF7Ys
  {{youtube>conjlqsF7Ys?large}}  {{youtube>conjlqsF7Ys?large}}
  
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   * **Length** - length of a bus stop    * **Length** - length of a bus stop 
   * **Width** - width of a bus stop    * **Width** - width of a bus stop 
-  * **Reverse** - изменения направления заезда транспорта на остановку на противоположное. Changing direction for approaching bus stop+  * **Reverse** - Changing direction for approaching bus stop
 Buses will stop at this object. Buses will stop at this object.
  
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 Do not make stop lines too small as they may be ignored.  Do not make stop lines too small as they may be ignored. 
-All vehicles will be slowing down and stopping prior to crossing this line. After stopping they will  +All vehicles will be slowing down and stopping prior to crossing this line. After stopping they will continue.
-be driving on.+
  
 ===== Obstacle ===== ===== Obstacle =====
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  {{:citytraffic2:15.png?nolink| Citytraffic vehicle multiply}}  {{:citytraffic2:15.png?nolink| Citytraffic vehicle multiply}}
 +
 +===== Vehicle Parameters =====
 + 
 + {{:citytraffic2:vehicle-parameters.jpg?nolink| road parameters}}
 +
 +  * **Size** - dimensions of the vehicle (IMPORTANT! need to have real world dimensions)
 +
 +Behaviour:
 +
 +  * **Acceleration** - maximum acceleration
 +  * **Maneuver** - maximum speed during turning (real world physics applies)
 +  * **MaxSpeed** - maximum speed in straight line
 +  * **Suspension rig** - suspension rigidity (affects tilting during turns)
 +  * **Bus Stop/Parking time (s)** - time to stop , for bus on bus stop or car on parking bay
 +
 +Vehicle Types:
 +  * **Car** - usual behaviour and can enter and stop on parking bays
 +  * **Bus** - tries to drive on side lines and stops at bus stops
 +  * **Lorries** - tries no to drive on left lines
 +
  
 ====== Step 6 ====== ====== Step 6 ======
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 Calculation may take from a few minutes to a few hours depending on number of frames and vehicles. If you are not happy with the process, press the **Reset** button (this will erase all data of the calculated simulation), change all the necessary parameters, and click **Trace** again.  Calculation may take from a few minutes to a few hours depending on number of frames and vehicles. If you are not happy with the process, press the **Reset** button (this will erase all data of the calculated simulation), change all the necessary parameters, and click **Trace** again. 
  
 +Sometimes in order to achieve required results you may need to create more vehicles than necessary, and then delete incorrectly behaving vehicles after simulation.
 +
 +====== Baking to key frames ======
 +
 +We recently released a  [[http://files.rendering.ru/scripts/VGMakeKey-v1.zip|baking script]]
 ====== Troubleshooting ====== ====== Troubleshooting ======
 ===== Common problems ===== ===== Common problems =====
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