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en:citytraffic [2016/04/12 09:49] anvar |
en:citytraffic [2016/11/02 16:39] anvar [System requirements] |
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Dynamics calculation makes movements over complicated surfaces more realistic, and the artificial intelligent system helps cars to operate independently. | Dynamics calculation makes movements over complicated surfaces more realistic, and the artificial intelligent system helps cars to operate independently. | ||
- | CityTraffic | + | CityTraffic |
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If you already use CityTraffic version 1.xx. CityTraffic 2 is essentially a brand new AI system, which differs radically from the one used in versions 1.xx. Besides, the whole road construction and traffic management algorithms have significantly changed. Hence, we have not been able to provide compatibility; | If you already use CityTraffic version 1.xx. CityTraffic 2 is essentially a brand new AI system, which differs radically from the one used in versions 1.xx. Besides, the whole road construction and traffic management algorithms have significantly changed. Hence, we have not been able to provide compatibility; | ||
- | However, we have retained the possibility to install both CityTraffic 1.xx and CityTraffic 2 on the same version of 3ds Max. This will allow you to continue working on the files created in older versions and to switch to the new version step by step, whenever possible and necessary. The CityTraffic 1.xx license | + | However, we have retained the possibility to install both CityTraffic 1.xx and CityTraffic 2 on the same version of 3ds Max. This will allow you to continue working on the files created in older versions and to switch to the new version step by step, whenever possible and necessary. The CityTraffic 1.xx license |
====== System requirements ====== | ====== System requirements ====== | ||
- | 3ds Max versions: 2009, 2010, 2011, 2012, 2013, 2014, 2015 all 32 or 64 bit | + | 3ds Max versions: 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017 all 32 or 64 bit |
3ds Max Design : all | 3ds Max Design : all | ||
- | OS: Windows XP, Windows Vista, Windows 7, 8 all 32 and 64 bit | + | OS: Windows XP, Windows Vista, Windows 7, 8, 10 all 32 and 64 bit |
Microsoft Visual C++ 2010 Redistributable Package (probably already installed on your PC) | Microsoft Visual C++ 2010 Redistributable Package (probably already installed on your PC) | ||
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Rendering is available both locally and over network. | Rendering is available both locally and over network. | ||
- | To install the program you need to run the **CityTraffic-x.xxx.exe** with the administrator rights. (In windows 7 right click “run as administrator”) even if you are logged in as admin. | + | To install the program you need to run the **CityTraffic-x.xxx.exe** with the administrator rights. |
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- | Don’t forget to quit 3ds max before you start the installation. (please check Task Manager too for any running instances of 3ds max) | + | Don’t forget to quit 3ds max before you start the installation. (please check Task Manager too for any running instances of 3ds max from all users) |
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You can watch the result here: | You can watch the result here: | ||
+ | https:// | ||
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* **Length** - length of a bus stop | * **Length** - length of a bus stop | ||
* **Width** - width of a bus stop | * **Width** - width of a bus stop | ||
- | * **Reverse** - изменения направления заезда транспорта на остановку на противоположное. | + | * **Reverse** - Changing direction for approaching bus stop |
Buses will stop at this object. | Buses will stop at this object. | ||
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Do not make stop lines too small as they may be ignored. | Do not make stop lines too small as they may be ignored. | ||
- | All vehicles will be slowing down and stopping prior to crossing this line. After stopping they will | + | All vehicles will be slowing down and stopping prior to crossing this line. After stopping they will continue. |
- | be driving on. | + | |
===== Obstacle ===== | ===== Obstacle ===== | ||
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Calculation may take from a few minutes to a few hours depending on number of frames and vehicles. If you are not happy with the process, press the **Reset** button (this will erase all data of the calculated simulation), | Calculation may take from a few minutes to a few hours depending on number of frames and vehicles. If you are not happy with the process, press the **Reset** button (this will erase all data of the calculated simulation), | ||
+ | Sometimes in order to achieve required results you may need to create more vehicles than necessary, and then delete incorrectly behaving vehicles after simulation. | ||
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+ | ====== Baking to key frames ====== | ||
+ | |||
+ | We recently released a [[http:// | ||
====== Troubleshooting ====== | ====== Troubleshooting ====== | ||
===== Common problems ===== | ===== Common problems ===== |