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en:multiscatter [2020/06/17 11:34]
anvar [Collision]
en:multiscatter [2020/07/28 16:51]
anvar [Regular Pattern Settings]
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 With default settings texture coordinates set only location of objects, but not their rotation and scale. Activation of **Affect Transform** option lets you set rotation of objects to UVW Mapping. For example, rotating UVW Mapping Gizmo, the objects will be rotating the same way following texture rotation. If you need to control not only rotation, but scale also then turn on **Affect Scale** option. With this, the scale of objects can be change suddenly. For controlling the scale use **XY Scale** and **Z Scale** options if necessary. With ‘Affect Transform’ option active, ‘Use Normal’ setting of the ‘Rotate’ settings should be set as 0.0. With default settings texture coordinates set only location of objects, but not their rotation and scale. Activation of **Affect Transform** option lets you set rotation of objects to UVW Mapping. For example, rotating UVW Mapping Gizmo, the objects will be rotating the same way following texture rotation. If you need to control not only rotation, but scale also then turn on **Affect Scale** option. With this, the scale of objects can be change suddenly. For controlling the scale use **XY Scale** and **Z Scale** options if necessary. With ‘Affect Transform’ option active, ‘Use Normal’ setting of the ‘Rotate’ settings should be set as 0.0.
  
-**Keep Order** - For spline only +**Keep Order** - For spline only, to keep order of objects as they are listed, [[https://rendering.ru/media/manual/MultiScatter/images/abcd.jpg|screenshot]]
 ===== Border Spline ===== ===== Border Spline =====
  
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  {{:multiscatter:580-msc-collisions4.jpg?nolink| Collisions example}}  {{:multiscatter:580-msc-collisions4.jpg?nolink| Collisions example}}
  
-Penetration sets the blur of the collisions border areas.+**Penetration** sets the blur of the collisions border areas. 
 + 
 +**Coll Shape** - you can choose default (for compatibility with older versions prior to 1.528), per-object, sphere or box depending on topology of objects
 ===== Animation ===== ===== Animation =====
  {{:multiscatter:601-msc-animation.png?nolink| Animation Settings}}  {{:multiscatter:601-msc-animation.png?nolink| Animation Settings}}
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