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en:vraypattern [2014/07/12 12:07]
anvar [Installation]
en:vraypattern [2018/03/28 14:54] (current)
anvar [System requirements]
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 VRayPattern allows to multiply geometry periodically without extra memory consumption. As a sample you can use any tiled geometry (or those with unobtrusive joints) VRayPattern allows to multiply geometry periodically without extra memory consumption. As a sample you can use any tiled geometry (or those with unobtrusive joints)
 +
 +VrayPattern technology is fundamentally different from the technologies that are used in scattering. Scatters are multiplying individual objects, but pattern is actually a 3d procedural texture. ​
 +The consequence of this is unique opportunity but lot of restrictions.
 +
 +The unique features include: ​
 +Possibility to literally not limit duplicating of elements. ​
 +Automatic deformation of objects in accordance with the shape of the surface
 +Low memory consumption when rendering.
 +
 +Restrictions related to the possibility to randomise the elements, possibility to process edges and abilities to limit an area with other tools, except for the physical cut-offs of a surface. ​
 +The same goes for the preview in the viewport - unfortunately there are no other possibilities to see anything in the viewport, but to generate and assign appropriate geometry texture;
  
  ​{{:​vraypattern:​00.jpg?​nolink| VRayPattern sample}}  ​{{:​vraypattern:​00.jpg?​nolink| VRayPattern sample}}
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 VRayPattern 1.065 and later: VRayPattern 1.065 and later:
-  * 3ds Max versions: 2010, 2011, 2012, 2013, 2014, 2015+  * 3ds Max versions: 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
   * 3ds Max Design : from 2010 and higher   * 3ds Max Design : from 2010 and higher
-  * V-Ray, versions: V-Ray 2.1, 2.2, 2.3, 2.4 , 3+  * V-Ray, versions: V-Ray 2.1, 2.2, 2.3, 2.4, 2.5, 3.x, 4.x (Next)
  
 VRayPattern 1.2.3: VRayPattern 1.2.3:
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 Currently there is no support for smoothing groups of the surface of propagated object. This can lead to visible edges on curved low polygon surfaces. We recommend using high polygon objects for reproduction. We hope to find ways to solve this problem in future versions. Currently there is no support for smoothing groups of the surface of propagated object. This can lead to visible edges on curved low polygon surfaces. We recommend using high polygon objects for reproduction. We hope to find ways to solve this problem in future versions.
  
 +====== 3rd party tools ======
 +PatternMaker is a simple script designed to aid the process of creating meshes that seamlessly tile, especially where you need to create geometry that bridges the tile edges.
 +http://​www.scriptspot.com/​3ds-max/​scripts/​patternmaker
 ====== Troubleshooting ====== ====== Troubleshooting ======
  
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