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Both sides previous revision Previous revision Next revision | Previous revision Next revision Both sides next revision | ||
en:vrayscatter-maya [2018/11/09 12:22] anvar [Render] |
en:vrayscatter-maya [2020/01/30 18:12] anvar [System Requirements] |
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__Maya versions:__ | __Maya versions:__ | ||
- | * **Windows**: | + | * **Windows**: |
- | * **Mac OS X**: 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2016.5, 2017 | + | * **Mac OS X**: 2016, 2016.5, 2017, 2018, 2019, 2020 |
- | * **Linux**: | + | * **Linux**: 2016, 2016.5, 2017, 2018, 2019, 2020 |
__V-Ray versions: | __V-Ray versions: | ||
- | * **Windows** / **Linux** / **Mac OS X**: 2.0, 2.2, 2.3, 2.4, 3.1 ( 3.00.01 is not compatible, but some nightlies like 3.05.04 are compatible), | + | * **Windows** / **Linux** / **Mac OS X**: 3.6, 4.x (Next) |
- | __Architecture: | ||
- | * **Windows**: | ||
- | * **Mac OS X**: 32/64 bit | ||
- | * **Linux**: 64 bit | ||
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To install the program you need to run the **VRayScatterForMaya-< | To install the program you need to run the **VRayScatterForMaya-< | ||
+ | |||
+ | please note, since version 4.514, installs only a module | ||
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| | ||
- | Choose Maya version, | + | Choose Maya and V-Ray versions: |
- | | + | |
Check installation paths | Check installation paths | ||
- | | + | |
Start Maya and enable **Load** and/or **Auto load** in Window -> Settings/ | Start Maya and enable **Load** and/or **Auto load** in Window -> Settings/ | ||
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Select you Maya/V-Ray versions, files will be copied to the following folders according to your setup, e.g: | Select you Maya/V-Ray versions, files will be copied to the following folders according to your setup, e.g: | ||
< | < | ||
- | / | + | Maya module path |
- | / | + | Maya module plugin path / |
</ | </ | ||
- | Maya UI files: | ||
- | < | ||
- | / | ||
- | / | ||
- | / | ||
- | / | ||
- | / | ||
- | / | ||
- | / | ||
- | </ | ||
- | |||
- | V-Ray texture description file: | ||
- | < | ||
- | / | ||
- | </ | ||
**NOTE**: | **NOTE**: | ||
* Change the installation paths depending on your setup | * Change the installation paths depending on your setup | ||
+ | * change paths in VRayScatterForMaya.mod file according to your environment, | ||
* command should be executed with root permissions | * command should be executed with root permissions | ||
===== Installation On Linux Batch Render Nodes ===== | ===== Installation On Linux Batch Render Nodes ===== | ||
- | + | same as workstation | |
- | run installer and extract files according to your Maya and V-Ray versions | + | |
- | + | ||
- | then copy 3 files to appropriate directories , e.g: | + | |
- | < | + | |
- | / | + | |
- | / | + | |
- | / | + | |
- | </ | + | |
===== Installation On Linux DR Nodes ===== | ===== Installation On Linux DR Nodes ===== | ||
- | For V-Ray " | + | For V-Ray " |
< | < | ||
$ sudo -i | $ sudo -i | ||
# cd ~/ | # cd ~/ | ||
- | # cp vray_VRayScatter.dll / | + | # cp libvray_VRayScatter.so / |
</ | </ | ||
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- If you have added multiple objects tweak the Probability parameter to make all objects visible or use menu Tools -> “Auto Probability”. | - If you have added multiple objects tweak the Probability parameter to make all objects visible or use menu Tools -> “Auto Probability”. | ||
===== Parameters Description ===== | ===== Parameters Description ===== | ||
- | ====== Scatter Objects rollout | + | ==== Scatter Objects rollout ==== |
| | ||
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* Apply Geometry Transform | * Apply Geometry Transform | ||
- | ====== Distribution | + | ==== Distribution ==== |
| | ||
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* Solve Collisions – solve scatter objects collisions. | * Solve Collisions – solve scatter objects collisions. | ||
- | ====== Pattern | + | ==== Pattern ==== |
| | ||
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* V Offset – V offset. | * V Offset – V offset. | ||
- | ====== Rotation====== | + | ==== Rotation==== |
| | ||
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* Texture contrast – quick control of texture contrast. | * Texture contrast – quick control of texture contrast. | ||
- | ====== Scale====== | + | ==== Scale==== |
| | ||
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* Max Scale – maximum scale that corresponds to the 1.0 color value. | * Max Scale – maximum scale that corresponds to the 1.0 color value. | ||
- | ====== Offset | + | ==== Offset ==== |
| | ||
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* Max Offset – maximum offset that corresponds to the 1.0 color value. | * Max Offset – maximum offset that corresponds to the 1.0 color value. | ||
- | ====== Mirror | + | ==== Mirror ==== |
| | ||
- | ====== Distance to surface borders | + | ==== Distance to surface borders ==== |
| | ||
* Use – quick control to enable/ | * Use – quick control to enable/ | ||
- | * Distance – maximum distance from object to surface border in which object parameters will be affected. Actual control parameter | + | * Distance – maximum distance from object to surface border in which object parameters will be affected. Actual control parameter |
+ | * Affect Density | ||
+ | * Affect Scale | ||
+ | * Border Density Ramp | ||
+ | * Selected Position | ||
+ | * Selected Value | ||
+ | * Interpolation - None, Linear, Smooth, Spline | ||
+ | * Border Scale Ramp | ||
+ | * Selected position | ||
+ | * Selected Value | ||
+ | * Interpolation - None, Linear, Smooth, Spline | ||
- | ====== Distance to curve ====== | + | ==== Distance to curve ==== |
| | ||
* Use – quick control to enable/ | * Use – quick control to enable/ | ||
* Distance – maximum distance from object to curve in which object parameters will be affected. Actual control parameter behavior could be defined using Density and Scale ramps. | * Distance – maximum distance from object to curve in which object parameters will be affected. Actual control parameter behavior could be defined using Density and Scale ramps. | ||
- | * Attach | + | * Affect Density |
- | + | * Affect Scale | |
- | ====== Mask curve ====== | + | * Border |
+ | * Curve Border Density Ramp | ||
+ | *Selected position | ||
+ | *Selected Value | ||
+ | *Interpolation - None, Linear, Smooth, Spline | ||
+ | * Curve Border Scale Ramp | ||
+ | *Selected position | ||
+ | *Selected Value | ||
+ | *Interpolation - None, Linear, Smooth, Spline | ||
+ | ==== Mask curve ==== | ||
| | ||
* Use – quick control to enable/ | * Use – quick control to enable/ | ||
- | * Inverse – inverse mask curve behavior. | + | * Inverse – inverse mask curve behaviour. |
- | * Attach | + | * Projection Plane |
+ | * Render-Time Clipping | ||
+ | * Mask Curve Attach | ||
- | ====== Camera | + | ==== Camera ==== |
| | ||
* Use – quick control to enable/ | * Use – quick control to enable/ | ||
* Use FOV – limits rendered objects to only that are seen from camera field of view. Could save some RAM. | * Use FOV – limits rendered objects to only that are seen from camera field of view. Could save some RAM. | ||
- | * Distance – distance from camera. | + | |
+ | | ||
+ | * Distance Near | ||
* Affect Density – limits objects visibility to distance. | * Affect Density – limits objects visibility to distance. | ||
- | * Attach | + | * Camera |
- | ====== Render | + | ==== Render ==== |
| | ||
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* Velocity Channel Only | * Velocity Channel Only | ||
- | ====== VRayProxy Animation | + | ==== VRayProxy Animation ==== |
| | ||
This feature works only when scattering VRayProxy and allows to assign different frame offset. | This feature works only when scattering VRayProxy and allows to assign different frame offset. | ||
- | * Use – quick control to enable/ | + | * Generate Random Offsets |
* Offset From/To – From/To frame offset. Actual frame offset is a random value between From and To. | * Offset From/To – From/To frame offset. Actual frame offset is a random value between From and To. | ||
+ | * Max. Difference Offset Random | ||
* Use Offset Texture - use texture to drive frame offset; black = " | * Use Offset Texture - use texture to drive frame offset; black = " | ||
+ | * Animation Offset Texture | ||
- | ====== Viewport | + | ==== Viewport ==== |
| | ||
- | * Draw style – objects draw style in the viewport. | + | * Draw style – objects draw style in the viewport. |
+ | * None | ||
+ | * Point | ||
+ | * Box | ||
+ | * Mesh Preview | ||
+ | * Draw Alpha | ||
+ | * Draw Point Size | ||
* Logo color - color for the locator logo and bounding box. | * Logo color - color for the locator logo and bounding box. | ||
* Logo size – locator logo size. | * Logo size – locator logo size. | ||
- | ====== Bake ====== | + | ==== Bake ==== |
| | ||
- | This feature allows to " | + | This feature allows to " |
+ | * Bake Mode | ||
+ | * Preview | ||
+ | * Render | ||
* Bake Type | * Bake Type | ||
* Instance - new objects will be linked with one geometry. | * Instance - new objects will be linked with one geometry. | ||
- | * Cope - geometry data will also be duplicated. | + | * Copy - geometry data will also be duplicated. |
- | + | * Duplicate Input Connection | |
- | ====== Textures | + | * Group |
+ | ==== Textures ==== | ||
| | ||
===== VRayScatter Texture ===== | ===== VRayScatter Texture ===== | ||
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the following information: | the following information: | ||
* VRayScatter version | * VRayScatter version | ||
- | * OS version (including 32 or 64 bit) | ||
* Maya version | * Maya version | ||
* V-Ray version | * V-Ray version | ||
* Some screenshots will be useful | * Some screenshots will be useful | ||
* The scene file facing the problem (if possible) | * The scene file facing the problem (if possible) |