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en:vrayscatter-maya [2020/01/24 14:13] anvar [Installation On Linux DR Nodes] |
en:vrayscatter-maya [2020/08/19 15:18] anvar |
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__Maya versions:__ | __Maya versions:__ | ||
- | * **Windows**: | + | * **Windows**: |
- | * **Mac OS X**: 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2016.5, 2017 | + | * **Mac OS X**: 2016, 2016.5, 2017, 2018, 2019, 2020 |
- | * **Linux**: | + | * **Linux**: 2016, 2016.5, 2017, 2018, 2019, 2020 |
__V-Ray versions: | __V-Ray versions: | ||
- | * **Windows** / **Linux** / **Mac OS X**: 2.0, 2.2, 2.3, 2.4, 3.1 ( 3.00.01 is not compatible, but some nightlies like 3.05.04 are compatible), | + | * **Windows** / **Linux** / **Mac OS X**: 3.6, 4.x (Next), 5 |
- | __Architecture: | ||
- | * **Windows**: | ||
- | * **Mac OS X**: 32/64 bit | ||
- | * **Linux**: 64 bit | ||
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====== Upgrade from 2.x.x to 4.x ====== | ====== Upgrade from 2.x.x to 4.x ====== | ||
- | Version 3.x.x and 4.x now uses only one V-Ray plugin file so you have to remove old conflicting plugins: | + | Version 3.x.x and 4.x now uses only one V-Ray plugin file and since version 4.514 installs only a module, |
* Windows: uninstall previous version of VRayScatter For Maya using the uninstaller. | * Windows: uninstall previous version of VRayScatter For Maya using the uninstaller. | ||
* Linux: remove **libvray_GeomRamProxy.so** and **libvray_TexVRayScatter.so** from / | * Linux: remove **libvray_GeomRamProxy.so** and **libvray_TexVRayScatter.so** from / | ||
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To install the program you need to run the **VRayScatterForMaya-< | To install the program you need to run the **VRayScatterForMaya-< | ||
+ | |||
+ | please note, since version 4.514, installs only a module | ||
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| | ||
- | Choose Maya version, | + | Choose Maya and V-Ray versions: |
- | | + | |
Check installation paths | Check installation paths | ||
- | | + | |
Start Maya and enable **Load** and/or **Auto load** in Window -> Settings/ | Start Maya and enable **Load** and/or **Auto load** in Window -> Settings/ | ||
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* Color Set - | * Color Set - | ||
* Solve Collisions – solve scatter objects collisions. | * Solve Collisions – solve scatter objects collisions. | ||
+ | |||
+ | ==== Distribution Cache==== | ||
+ | | ||
==== Pattern ==== | ==== Pattern ==== | ||
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* Texture – offset texture. Red color represents X offset, Blue – Y, Green – Z. | * Texture – offset texture. Red color represents X offset, Blue – Y, Green – Z. | ||
* Max Offset – maximum offset that corresponds to the 1.0 color value. | * Max Offset – maximum offset that corresponds to the 1.0 color value. | ||
+ | |||
+ | ==== Slope Control ==== | ||
+ | | ||
+ | |||
+ | * Use height | ||
+ | * Invert | ||
+ | * Mode | ||
+ | * World Space | ||
+ | * Bounding box | ||
+ | * From/To | ||
+ | * Use Angle | ||
+ | * Invert | ||
+ | * From/To | ||
==== Mirror ==== | ==== Mirror ==== | ||
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the following information: | the following information: | ||
* VRayScatter version | * VRayScatter version | ||
- | * OS version (including 32 or 64 bit) | ||
* Maya version | * Maya version | ||
* V-Ray version | * V-Ray version | ||
* Some screenshots will be useful | * Some screenshots will be useful | ||
* The scene file facing the problem (if possible) | * The scene file facing the problem (if possible) |