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en:multiscatter [2018/01/11 20:34] anvar [Installing for network or distributed rendering] |
en:multiscatter [2018/03/28 14:52] anvar [System requirements] |
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===== System requirements ===== | ===== System requirements ===== | ||
- | 3ds Max versions: 2008, 2009, 2010, 2011, 1012, 2013, 2014, 2015, 2016, 2017, 2018 all 32 or 64 bit | + | 3ds Max versions: 2008, 2009, 2010, 2011, 1012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 all 32 or 64 bit |
3ds Max Design: all | 3ds Max Design: all | ||
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OS: Windows XP, Windows Vista, Windows 7, 8, 10 all 32 and 64 bit. | OS: Windows XP, Windows Vista, Windows 7, 8, 10 all 32 and 64 bit. | ||
- | **Please note:** | ||
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- | User must have local administrator rights with Windows XP to use MultiScatter. | ||
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- | on Windows 7 administrator rights needed only during installation | ||
===== Installation ===== | ===== Installation ===== | ||
Please make sure you downloaded latest version of the plug-in from our [[http:// | Please make sure you downloaded latest version of the plug-in from our [[http:// | ||
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MultiScatter does not have any entries in the Registry | MultiScatter does not have any entries in the Registry | ||
===== Installing for network or distributed rendering ===== | ===== Installing for network or distributed rendering ===== | ||
- | For network rendering just install the same file **MultiScatterFor3dsmax-1.3.x.x.exe**. Installation procedure is the same as for the Workstation, | + | For network rendering just install the same file **MultiScatterFor3dsmax-1.xxx.exe**. Installation procedure is the same as for the Workstation, |
Submission for network or distributed rendering should be done from the PC with the registered version of MultiScatter. The rest of render nodes involved in the network or distributed rendering **do not need to be registered** | Submission for network or distributed rendering should be done from the PC with the registered version of MultiScatter. The rest of render nodes involved in the network or distributed rendering **do not need to be registered** |