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en:multiscatter [2018/01/11 20:34]
anvar [Installing for network or distributed rendering]
en:multiscatter [2018/03/28 14:52]
anvar [System requirements]
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 ===== System requirements ===== ===== System requirements =====
-3ds Max versions: 2008, 2009, 2010, 2011, 1012, 2013, 2014, 2015, 2016, 2017, 2018 all 32 or 64 bit+3ds Max versions: 2008, 2009, 2010, 2011, 1012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 all 32 or 64 bit
  
 3ds Max Design: all 3ds Max Design: all
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 OS: Windows XP, Windows Vista, Windows 7, 8, 10 all 32 and 64 bit. OS: Windows XP, Windows Vista, Windows 7, 8, 10 all 32 and 64 bit.
  
-**Please note:** 
- 
-User must have local administrator rights with Windows XP to use MultiScatter. 
- 
-on Windows 7 administrator rights needed only during installation 
 ===== Installation ===== ===== Installation =====
 Please make sure you downloaded latest version of the plug-in from our [[http://forum.rendering.ru/viewforum.php?f=16|forum]]. Please make sure you downloaded latest version of the plug-in from our [[http://forum.rendering.ru/viewforum.php?f=16|forum]].
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 MultiScatter does not have any entries in the Registry MultiScatter does not have any entries in the Registry
 ===== Installing for network or distributed rendering ===== ===== Installing for network or distributed rendering =====
-For network rendering just install the same file **MultiScatterFor3dsmax-1.3.x.x.exe**. Installation procedure is the same as for the Workstation, but skipping Registration process. **Rendernodes do not require registration.**+For network rendering just install the same file **MultiScatterFor3dsmax-1.xxx.exe**. Installation procedure is the same as for the Workstation, but skipping Registration process. **Rendernodes do not require registration.**
  
 Submission for network or distributed rendering should be done from the PC with the registered version of MultiScatter. The rest of render nodes involved in the network or distributed rendering **do not need to be registered** Submission for network or distributed rendering should be done from the PC with the registered version of MultiScatter. The rest of render nodes involved in the network or distributed rendering **do not need to be registered**
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